
Darn it, with all those lost hours I could have completed Mineshaft three times over. The text underneath described how the game was met with frustration by Electron users, as a coding mistake meant it was impossible to hit the ball.

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But that never happened.Ī year or two ago I was reading Retro Gamer magazine and I noticed a small screenshot of the game amongst an article about the software company that made the game. But I kept persevering hour after hour because it was all so well-presented and I thought the game would start to get really good once I became proficient at it. In Ian Botham’s Test Match on the Acorn Electron I could just about get to grips with the bowling and the fielding, but when it came to batting I was absolutely terrible, never even managing to hit a single shot. Currently my hardest gaming challenge is actually finding the chance to switch on my Xbox! The very first Tomb Raider in general (particularly given the lack of save opportunities). Materia Keeper in Final Fantasy VII (when I first played it in about 1998, I wasn’t levelled up properly). Seth on hard difficulty, Street Fighter IV. Since then though I’ve read Arc have out done themselves with even harder fights in Persona 4 Arena! No wonder it keeps sliding further down the backlog pile… So much so that I almost threw my Street Fighter IV tournament fight stick against the wall! When I finally beat him I was ecstatic and I think it made me better at beat ’em-ups so it wasn’t all in vain. This was honestly the most frustrating thing I’ve ever faced in a game. Unlimited Ragna The Bloodedge (or Ragna The Cheating B****** as I like to call him) is not only super fast and hits twice as hard, but his attacks drain health and he has 300% health. While most of them are manageable the true final boss of the first game is insanely hard. In particular it made Arc System Works make their bosses even harder than they had been in Guilty Gear.īlazBlue has what’s known as unlimited characters that are usually faster, stronger and can pull off a ridiculous amount of special moves. I blame Capcom for giving us the annoyingly cheap Seth, which made everyone else think it was alright for them to still do it. When the beat ’em-up renascence started a few years ago my one hope was that they would go the way of the dodo, but if anything they’ve got worse recently. I can understand why having a difficult opponent was important back in the days when fighting games were mainly an arcade game, but not now. The answer to this is probably the Meat Circus from Psychonauts, but if there’s one area you can always rely on to be unfair then it’s boss battles in beat ’em-ups. PS: The game inverting then uninverting the controls, just read the specifics properly. I beat it on my last life and never touched the game again. It may have been inexperience coupled with teen angst but that had me raging. I’m sure loads of people will mention Street Fighter IV but my worst would have to be at the end of Super Star Wars on the SNES. I couldn’t get past the third or fourth ‘mission’ – a race on a casino circuit that you had to win. But the story mode was insane, as the difficulty level was all over the place. On the whole, it was a fantastic game and I was decent enough on the main single-player mode. The other game that I distinctly remember having a weird difficulty curve was F-Zero GX. It was as though it had suddenly gone to Very Hard mode just for one match. I was trying to get through all the many branching options, for 100% completion, on the easiest difficulty setting (where you were practically fighting against a barely sentient scarecrow almost) and the game would still spike the difficulty massively on those few matches.


This wasn’t just on the higher difficulties either.
